Today’s post will deal with how I think the playlists should be organized in Halo 4. First of all, I believe that a ranked/social playlist split like we saw in Halo 3 is crucial, since some people like to play competitively, and some like to play casually. As such, I believe that each set of playlists should have different settings, like this:

Ranked: No Armor Abilities, no perks, preset loadouts (think Doubles Pro or Rumble Pro), no personal ordnance, no random ordnance drops, and most importantly, visible in-game CSR.

Social: Custom loadouts, all Armor Abilities and perks are permitted, personal and random ordnance is allowed, and no CSR in these playlists.

With that being said, here is how I would like to see the playlists reorganized:


Team Slayer (4v4)

Lone Wolves (6 Player FFA, Slayer, Oddball, King of the Hill)

Team Objective (4v4, Capture the Flag, King of the Hill, Extraction)

Team Doubles (2v2, Slayer, Capture the Flag)

Team Throwdown (4v4, Slayer, Capture the Flag, Extraction, Oddball, King of the Hill)


Infinity Slayer (5v5, Infinity Settings)

Rumble Pit (8 Player FFA, Infinity Slayer, Regicide)

Big Team Battle (8v8, Infinity Slayer, Capture the Flag, Dominion)

Squad Skirmish (6v6, King of the Hill, Oddball, Extraction)

Team SWAT (4v4)

Team Snipers (4v4)

Action Sack (4v4)

Flood (10 Players)

Multi-Team (6 teams of 2, Infinity Slayer, Oddball, King of the Hill)

Grifball (4v4)

I’m thinking this would provide plenty of variety in each playlist, as well as the ranked/social split that Halo 4 needs. Okay, that’s all for now.